Nov 18, 2005, 11:36 AM // 11:36
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#61
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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What would you guys do if the tormentors set turned out to be a clown costume?
LMFAO....that would be tormenting.
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Nov 18, 2005, 11:37 AM // 11:37
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#62
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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This is a typical PvP update. Nothing of use for PvE players.
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Nov 18, 2005, 11:41 AM // 11:41
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#63
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by RTSFirebat
Thank god, I'll be glad once it done since there are people who just go on and on and on about that balsted 15K armor. Bet they still won't be happy once its done as well.
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Not waiting on it personally, but after 5 months, I expect it to be the best damn looking armour ever.
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Nov 18, 2005, 11:48 AM // 11:48
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#64
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Seventh
Profession: Mo/W
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Well everyone knows that apparetnly Everything needs to get nerved, the second someone wins with something a exceptional amount of times the Favor swings, people complain bla bla it needs neverd. And why do you come on this forum bragging a team beat another, imo thats a bit childish, you know when i was surfing round a forum. i didnt even notice at first but there was a complete set of screen shots of some guy bragging about beating me. There is just so many noobs in tombs now, there is no easy way to get fame other then iway. A lot will remember back in the Dual Smite days. that was my gateway to rank 6... i use ranger spike. and that's my gateway to rank 11, which iv almost got (12517 fame). the basics of it are tho, if something wins it needs to get nerved
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Nov 18, 2005, 11:49 AM // 11:49
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#65
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Tactical-Dillusions
What would you guys do if the tormentors set turned out to be a clown costume?
LMFAO....that would be tormenting.
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Plus it would easily be the scariest armor in the game.
I like it.
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Nov 18, 2005, 11:50 AM // 11:50
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#66
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Academy Page
Join Date: Aug 2005
Location: South UK
Guild: Haibane Renmei
Profession: E/Mo
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Quote:
Originally Posted by Numa Pompilius
WinAmp FTW. Me, I suggest Dargaards "Eternity Rites". Perfect for GW. Although I suppose anything by Arcana will work too.
BTW, anyone else feel the movie-score-type music you could download for GW was dull? I'm glad I only got the free ones, and didn't plunk out the cash to get the full GW music set.
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I thought the orchestral score was great and wish more games had it as it FITs the mood of the game well. It's just the towns need fixing as shiverpeaks music in ascalon doesn't fit.
I love soundtracks, basically because it has more of a purpose, and especially orchestral-typed soundtracks.
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Nov 18, 2005, 12:08 PM // 12:08
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#67
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Paddypower
Well everyone knows that apparetnly Everything needs to get nerved, the second someone wins with something a exceptional amount of times the Favor swings, people complain bla bla it needs neverd. And why do you come on this forum bragging a team beat another, imo thats a bit childish, you know when i was surfing round a forum. i didnt even notice at first but there was a complete set of screen shots of some guy bragging about beating me. There is just so many noobs in tombs now, there is no easy way to get fame other then iway. A lot will remember back in the Dual Smite days. that was my gateway to rank 6... i use ranger spike. and that's my gateway to rank 11, which iv almost got (12517 fame). the basics of it are tho, if something wins it needs to get nerved
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What should someone say to this, after the Zillionth time I've seen similar complaining posts that have no real basis to defend why something should or should not be nerfed (and this update didn't nerf. it fixed a bug)?
<no comment>
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Nov 18, 2005, 12:16 PM // 12:16
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#68
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Forge Runner
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Quote:
Originally Posted by Numa Pompilius
Plus it would easily be the scariest armor in the game.
I like it.
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/agree
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Nov 18, 2005, 12:36 PM // 12:36
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#69
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Pre-Searing Cadet
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Last edited by Savio; Nov 18, 2005 at 12:45 PM // 12:45..
Reason: pic too large
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Nov 18, 2005, 01:44 PM // 13:44
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#70
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Krytan Explorer
Join Date: Oct 2005
Location: Italy
Guild: Lupus Et Agnus
Profession: R/
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One shot aoe are still broken.
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Nov 18, 2005, 02:57 PM // 14:57
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#71
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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according to Gaile and the frog last night (sorry didnt get screenies, was eating when frog came on) that the tormentors is being finished as we speak and will be here very soon
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Nov 18, 2005, 02:58 PM // 14:58
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#72
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by RTSFirebat
I've always enjoyed the ingame music, its very well done. I have the soundtracks to many games both old and new...
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I love the music, have all the music pack (less the special edition exculsive one) and agree with you, I want more control over direct sound ><
I found that able to starting playing a podcast (this week in tech - twit espcially) with guildwars running.
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Nov 18, 2005, 02:59 PM // 14:59
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#73
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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The irony is now 15k might really become a sign of longer playing
due to the crippling blows farming has taken recently....
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Nov 18, 2005, 03:10 PM // 15:10
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#74
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Krytan Explorer
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Quote:
WTF? What's this? Get with the programme: every change is a nerf, and every change is bad!
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At least someone gets it.
Quote:
* Increased the range of the Claim Resource skill, which is used by the Ghostly Hero as well as Mages and Priests.
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WTF? now the hero can stand a mile away to open shti?!?! MY BUILD CANT COUNTER THAT! HELLO WOW!
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Nov 18, 2005, 03:18 PM // 15:18
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#75
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Frost Gate Guardian
Join Date: Oct 2005
Location: North Yorkshire, England
Guild: If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^
Profession: R/Me
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Forgive me for not knowing, but what is wrong with the Tormentor's 15K armour? I don't play a necro so.....
I've noticed also this is a PvP patch... us PvE people feel left out....
-Adam
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Nov 18, 2005, 03:23 PM // 15:23
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#76
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Adambomb
Forgive me for not knowing, but what is wrong with the Tormentor's 15K armour? I don't play a necro so.....
-Adam
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There isnt one
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Nov 18, 2005, 03:30 PM // 15:30
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#77
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by skittyboy
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Sweet! The Buddy Christ. Apparently Kevin Smith now works for Anet.
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Nov 18, 2005, 04:00 PM // 16:00
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#79
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by crimsonfilms
I almost believed until I saw the Remove Hex on the skill bar
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OMG U DID!!!
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Nov 18, 2005, 04:04 PM // 16:04
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#80
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Quote:
Originally Posted by Pandora's box
This is a typical PvP update. Nothing of use for PvE players.
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Yes, cuz PvE skills need to be nerfed.
PvE updates take longer to make than bug fixes. I.E. fixing bugs vs. Sorrows Furnace
Or would you rather all PvP bugs/glitches/exploits be kept until a new PvE area rolls out? Even though they know what the problem is, and know how to fix it, they just wish to "balance" the number of updates for both play types
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